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Post by End_Bringer on Apr 25, 2014 13:06:43 GMT -5
I would love to see what your standard Clan War attack army looks like. I need to perfect my CW attacks... Post your army list here if your willing, thanks!
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Post by End_Bringer on Apr 25, 2014 13:10:55 GMT -5
This is what my default army looks like now: ( i tweak it if they have heavy Air Defense by removing the healers and adding more archers or maybe wizards) Barbarians: 40 Archers: 52 Giants: 14 Wallbreakers: 5 Healers: 2 Spells: 2 Heals, 1 Lightning
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Post by brisingr on Apr 26, 2014 9:18:56 GMT -5
My default army for CW is something along these lines, i will replace 8 archers with 4 minions if there is a Barbarian king, i will adjust the number of barbarians and wallbreakers depending on my needs, barbarians are to lure clan help and king Giants: 15 Archers:108 Wallbreakers:6 Barbarians:5 Clan Help: 5 lvl 5 giants if i can Spells: 1 Lightning, 2 Heals
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Post by Drew on Apr 26, 2014 16:01:19 GMT -5
If the air defense is well defended, I go with: Giants: 14 Clan Castle = 5 more Giants Archers: 76 Barbarians: 24 Wall Breakers: 8 Minions: 3 Barbarian King Archer Queen Spells: 1 Lightning, 2 Heal
If the air defense is not well defended, I add 2 healers and remove 2 giants and 18 archers.
I use the minions to kill the barbarian King, keeping him far away from defenses with an occasional archer or barbarian in the corner.
I use the lightning to kill the clan castle troops after I lure them all out.
Wall breakers are very important for speed. I'm always running out of time when trying for 3 stars. The wall breakers really speed things up. I try to use them with the giants to send them in faster.
I always deploy one giant ahead of the rest. If there is a spring trap, he will trip it and it will only get 1 giant rather than 3.
Often times I try to check for big bombs with a barbarian before dropping giants.
Most of the time the mortars can one shot my archers, so it is very important to be careful how they get deployed. The giants will distract the mortars fine until they get right up close on them, then the mortars will switch to the archers and that hurts bad. It's hard to deal with that, but there are some ways to help that problem.
Since my King has his lvl 5 ability, I send all 24 barbarians in with the King at the same time and trigger his ability when the time is right. It is better to do that earlier rather than later since you have more barbarians alive earlier.
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